I translated the German walkthrough into English with Google Translate, but it didn't help very much. I figured out most of the stuff by trial and error, after I tried to do what the walkthrough said. The interface is not very intuitive, so I think this walkthrough will do a better job helping you complete the game.
1. The opening is somewhat easy to figure out. You "use" brute force on the bucket in the dark screen to remove the bucket, then grab the book of 101 pranks. Leave the screen, and you go home and clean up.
2. This is the first place I got stuck at. You can't do very much at all except open the backpack, take out the items, and place them all on the desk. You'll hear a ringing phone then, so "use brute force" on the desk to open the drawer and "look" to pull out a cel phone. This leads you to your next cinematic.
3. Now you can read the book of pranks. It's important to read this, not only to figure out the pranks, but also to access areas on the map. Your first prank: Disgusting pizza. Most of the doors are locked, but you can talk to Hoagie. Hoagie doesn't do anything but stare through a hole into the girl's room.
4. Another counterintuitive item: Clicking on the bottom of the screen in the school hallway makes Klaus go further down the hallway. You'll see Wendy and Emilia here. Talk to them both, read the poster, and then talk to them again. Emilia is okay with dating you, but you have to get Wendy away from the bulletin board. Go further down the hallway.
5. Here's the staff room. Use brute force to open the staff room door. The next room has nothing but a key and a camera. The key's on the bulletin board. You open a cabinet and look in a box to find the camera. You never get to open the door.
6. The room next door has the principal. Talk to him until you get a work order.
7. Go back out to the main hallway, take the stairs up. You can never go into the basement or attic. On the second floor, you meet Michael, who doesn't want to talk to you right now. Go up the hallway, and you see classrooms. Click the bottom of the screen, and there's Dave and Sandy. Talk to Dave about his presidency. Go right past the trophy case, and you come to the nurse's station and Dr. Tears. Have a chat with Dr. Tears, and you get a locker combination.
8. Go back downstairs, open the third locker just by choosing "open" on it. Nothing of use here except the whiteout. You don't get to use the yarn.
9. Use the whiteout on the work order. Take it upstairs to the nurse's station. Nurse Edna gets super excited and leaves the room, allowing you to open the medicine cabinet and take Viagra. The desk doesn't open. Go back out, talk to Laverne about the saw.
10. Go downstairs to the principal's office. He jumps out the window. Take his book and work order, open the top drawer in the dresser and you get a key.
11. Go back upstairs to where Dave is. Open the trophy case with the key, take the ball bat. You can also try taking the Oscar for laughs.
12. Leave the school, go to S-Mart. You can't go upstairs or ring those doorbells.
13. Look at the phone, stand next to the shelves and "use phone". Again, counterintuitive. Dial the number from the lady's phone, and grab the boots. That's all you can steal from her. You can watch TV to see Indiana Jones and the Last Jihad.
14. Go outside and left one screen. Talk to Ahmed, call him friend or something so he tries to get the pizza, then use brute force on him to get three dollars. He disappears.
15. Talk to Jeff, saying you're picking up Ahmed's pizza. Also ask about advertising for him. He says he wants pills. You have to "pick up" the pill bottle he gives you and then "use" it on the Viagra.
16. Give Jeff the Viagra. You get coupons.
17. Give the coupons to Dave at school. You'll get a rake.
18. Talk to Michael about photographing something unsightly. He says something about censorship, and you can tell him "here's your camera". He will tell you that Hoagie has pictures of his butt as a business card. That's all you can get out of him.
19. Go to Hoagie and ask about the band and an autograph. You get a butt picture.
20. Put the butt picture on the bulletin board so Wendy and Emilia dissapear.
21. On the first floor, Syd is looking for drumsticks. Don't waste your time trying to find them or attempt beating him up. Just close his locker and he'll run off to Nurse Edna.
22. Talk to Laverne and you get a saw. The scene in the nurse's room is amusing.
23. Go outside the school and to the right. Use the pizza in the garbage dumpster.
24. Use the ink pen on the work order. Stick it under the door marked with a T on the first floor, then go into the cafeteria and talk to the guy behind the spit guard about his popcorn wagon. He disappears after the explosion.
25. Switch the dirty pizza with the pizza on the table. Well, so much for that prank.
26. Don't bother with the red herring, it's a red herring.
27. On the second floor, enter the hallway and use the bulletin board key on the door on the bottom left. You'll see a mouse.
28. This isn't easy to figure out. You want to wait until the mouse is looking in the direction you want it to go, then "look at desk" immediately. The mouse will run in the direction it's facing. Keep doing this from desk to desk until it runs into the mouse hole, and don't worry, it freezes in place while you're marching up to look for it. Just make sure you aren't selecting "go to" at the time. At the mouse hole, you "look" and receive the window handle.
29. Use the window handle to open the window, then go back to S-Mart.
30. Buy balloons by "pick up balloons". They cost exactly $3, convenient since you took that from Ahmed.
31. Read the prank book, then go to Hoagie's bathroom. "Use" the tap, not the sink itself, then use the balloons with the tap. They'll go into the bucket.
32. Go out the newly opened classroom window. "Use bucket" on the ground you're standing on, not "below". The plants are useless, by the way.
33. Look below and you'll see Bernard.
34. "Use bucket" and watch the cinematic.
35. Another failed prank. Grab the bucket and go right to return home.
36. Go to Bernard's house and watch the cinematic.
37. Read the prank book again. Open your cel phone, but the battery in the boot, and drop it in the lake.
38. Hit the tree with the ball bat to get sticks.
39. Talk with Clouseau.
40. Pick up the shovel. When Clouseau catches you, tell him you stole a rake.
41. Go right to the police picnic. Talk with them.
42. Go right, talk with the guy, beat him up. You'll get a sign. Climb the mountain so you can see the beehive.
43. Return to the house Cluseau is standing next to. Use the sign with the shovel. Look in the trash and you'll get a string.
44. Use the string on the contraption you made, use it on the rock next to the house.
45. Test your catapault with the bucket.
46. Go right and tell the police Clouseau is a flasher. Steal their picnic. Go left and the cops carry him away.
47. Talk with the ranger in the house about his fake window and the bees. Give him the saw. You'll get a bug stunning spray.
48. Climb the mountain, spray the bugs, get them down with the ball bat or something.
49. Use the beehive on the catapault.
50. Another misfiring prank. Read the prank book.
51. Go left until you see Bernard sleeping next to a tree. Set the basket next to him.
52. Go back to the policemen. Talk to them, maybe go back to Bernard and see the cinematic. Foiled again!
53. Go to the screen where you beat up the guy and got the sign. Read the prank book, dig a hole, then go to the lake.
54. Fill the bucket with water, take it to the hole you made.
55. Drop in your electrified eels, cover it with sticks, then "pick up" the grass and lay it on top.
56. Set the book from the principal's desk on the trap. Use the shovel to get rid of the dirt.
57. Bernard ignores the trap. This is another thing that had me scratching my head. Klaus mentions getting "better nerd bait", but you actually can't find any anywhere in the game. All you really have to do is grab the textbook and fall into your own trap like a dumbass.
58. Getting fed up now. March up the hill, use ball bat on cave opening, and watch the ending.
I saw a few "Easter eggs" posted by someone else at the site:
Boys toilet: open and close the right cubicle quite often.
Girls' toilet: enter as often as possible.
After Emilia has eaten the gross pizza, go back to the cafeteria.
S-Mart: Take and use chainsaw several times.
S-Mart: try out all the phone numbers on your mobile phone that can be found in the original MM poster.
Nature reserve: use the showcase key with the moon or death star
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